About L2Java project

Hello, first I would like to say, that L2java.net project won't leave You easy ;) No, that won't happen! Server is designed and maintain to ensure, that unexpected wipes wouldn ot occur, but we can't promise 100% online, because of the electricity or ISP problems. It is not rapid though ;) We allways wanted and still want to be different from other servers, thats why our community is always growing. We are planing to open few more servers in the future. :)

And now shortly about the L2java.net servers.

L2Java (5000x) PVP server

This is our first server!
Chronicle: Interlude (C6)
Server type: PVP (High rates)
Opened on: 01.12.2008 (YES! We are still alive!)
Rates: 5000x 5000x 50x 10000x
Enchant probability: 85%
Maximum + amount: 35

NPC: GmShop, Buffer, Class Manager, Raid Boss/World Gakekeeper, Augmenter, Skill Enchanter, Market, Delever, Report Manager, Achievements, Siege Manager and others...

Olympiad: Fully operational retail-style Olympiad, nobless status granted upon log-on, olympiad battles only from 400 PVP, everyday day +4 extra oly points for olympiad warriors, augments is allowed at olympiad!

Server is protected from bots, phx, interfaces and others 3rd illegal programs!
Server have 10+ network lines arround the world, so all players will get good ping for better gameplay and more fun!

Boss: Frintezza, Valakas, Antharas, Baium, Baium Brother (extra epic boss), Queen Ant, Orfen, Core (all thease bosses have 70+ level). All 65+ level Raid Boss have custom drops.

The buffs last 9 hours, custom server updater, no additional quests (profession, sub, etc... Just more time for fun PVP) and a lot of more other custom features...
(We don't add public shared features, we develop our own custom features ;) ).

    TVT - 3 teams fight each other in a life-and-death battle.
   Chaos - Everyone who wants to can gain certain powers for a certain period,
       but a curse follows - they are cursed! And become enemies...
   Invasion - Weird monsters start attacking the territory. The locals have
      to be defended and the reward is honour and plunder from the monsters.
Additional novelties

    Modified champion monster system. When dying, the champion monster gains
      experience. As it revives, it becomes increasingly stronger, until it reaches level 20
      and then the boss is summoned!
    To represent the player's skills and professionalism, the PVP and PK points are displayed in the titles
      and the colour of the nick depends on the amount of PVP.
It is only superficial information about the server. We made a lot more fun features, just check it out! We attempted to give it in short, so that there was more time left for the game :P